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Star wars the old republic wiki armor
Star wars the old republic wiki armor










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Darth Revan had been injured when attacking a Republic planet because Darth Malak turned his guns on his former master. Through the course of their travels, the player will eventually discover the character's true identity - the brainwashed Darth Revan, whom the Jedi Council on Dantooine took in and subjected to memory modification so that he would no longer be a threat to the galaxy. The player's character and their companions search planets across the galaxy- Dantooine, Manaan, Tatooine, Kashyyyk, and Korriban-for more information about the Star Forge. While taking refuge at the Jedi Academy on Dantooine, the player's character learns to be a Jedi, discovers a "Star Map", and learns of the "Star Forge", the probable source of Malak's military resources. The player's character gradually gathers companions and pieces together their past while attempting to stop Malak. The game opens with the player's character-the player can choose a face and be male or female (canonically a male )-awakening aboard the Republic ship, Endar Spire, which is under attack by Malak's forces. Malak's aggression has left the Jedi scattered and vulnerable many Jedi Knights have fallen in battle and others have sworn allegiance to Malak and Revan. Former Jedi Darth Malak, a Dark Lord of the Sith and Darth Revan's former apprentice, has unleashed a Sith armada against the Republic. The story takes place approximately 4,000 years before the rise of the Galactic Empire. The player can also engage in a playing card game known as pazaak, which is similar to the game of blackjack, to gamble their money. The player can engage in swoop racing to gain money, and sometimes interplanetary travel will be interrupted by enemy starfighters, which begins a minigame where the player controls a turret to shoot down the opposing starcraft. In addition to the standard role-playing gameplay, there are several minigame events that come up over the course of the game.

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Generosity and altruism lead to the light side, while selfish or violent actions will lead the player's character to the dark side, which will alter the character's appearance, turning their eyes yellow and their skin pale. The alignment system tracks actions and speech-from simple word choices to major plot decisions-to determine whether the player's character aligns with the light or dark side of the Force. The dialogue varies based on the gender and skills of the main character. Following each statement, the player can select from a list of menu responses. Non-combat interaction with other characters in the game world is based upon a dialogue menu system. They will also participate in conversations the player has with other non-player characters. Outside of combat, the companions will randomly engage the player or each other in dialogue, sometimes unlocking additional quests. These companions will participate in combat they can be manually controlled by the player, or act autonomously if the player does not give them any input.

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While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) are accessible from a menu.įor much of the game, the player can have up to two companions in their party. Combat actions are calculated using DnD rules. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. The number of actions a combatant may perform each round is limited. Feats and Force powers are unlocked every few level-ups, while the player is given skill points to distribute among their skills every level.Ĭombat is round-based time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. Beyond class, a character has "skills" stats, tiered "feats", and later on, tiered Force powers, similar to magic spells in fantasy games. Players choose from three basic character classes at the beginning of the game, and later choose from three Jedi subclasses. The game's system is based on Wizards of the Coast's Star Wars Roleplaying Game, which is based on the d20 role-playing game system derived from the Third Edition Dungeons & Dragons (DnD) rules. The sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, was developed by Obsidian Entertainment at BioWare's suggestion as BioWare wanted to focus on their own intellectual properties. The Xbox version is playable on Xbox 360 with its Backward Compatibility feature.

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It was released for the Xbox on July 15, 2003, for Microsoft Windows on November 19, 2003, on Septemfor Mac OS X, and on for iOS. Written by Drew Karpyshyn, the soundtrack for the game was composed by Jeremy Soule. Star Wars: Knights of the Old Republic is a role-playing video game developed by BioWare and published by LucasArts.












Star wars the old republic wiki armor